Sunday, December 25, 2011

DVR 225 + MC1 Micro Infra Red Day and Night Helmet Camera - Digital Recorder with Extreme Military & Sport Cam

!±8±DVR 225 + MC1 Micro Infra Red Day and Night Helmet Camera - Digital Recorder with Extreme Military & Sport Cam

Brand : Adrenaline Systems
Rate :
Price : $529.95
Post Date : Dec 25, 2011 23:30:33
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The Adrenaline Systems Micro DVR 225 + MC1 Micro Cam is is the most compact Extreme DVR / Camera available for sports/tactical use! Both the DVR and Camera fit in the palm of the hand. Super light but with excellent video recording and playback, this system provides with professional level performance in a small package ** SMALL FOOTPRINT Light weight and easy to store and carry. Fits into the palm of your hand and weighs only a few ounces; The smallest Extreme Sports/Tactical DVR available.** (720x240) HIGH DEFINITION display TFT. Reduced profile screen provides excellent definition playback. ** Micro Cam MC1 comes with the latest video technology onboard: Sony Color HAD CCD capability for great extreme video recording. ** INFRARED - IR- capability - When the lights go out, powerful IR LED's automatically turn on to illuminate the surroundings for low light / darkness coverage. ** Detachable - Camera can be detached from mount for easy mounting using other Adrenaline Systems Mounting solutions. ** Recording directly to SD card. Video files are directly stored in and easy to insert SD card (not included) ** Light, durable and dependable, the DVR 225TM + MC1 Micro Cam can be used in a variety of applications including: Auto sports, Helmet Cameras, tactical applications, motorcycle racing, bicycle sports etc. ** THE CHOICE OF SMART EXTREME USERS!

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Friday, December 2, 2011

Can OnLive's Gaming Service Ever Find Success?

!±8± Can OnLive's Gaming Service Ever Find Success?

There hasn't been a new contender in the gaming console market in a long time. It's a tough market to break into with the likes of Microsoft, Nintendo and Sony dominating the market for years. But recently a new company has emerged with a home console that takes a vastly different approach than the big three.

This company is OnLive and they made a pretty big splash with their idea back at the 2009 Game Developer Conference. They have already released their gaming service on the PC and Mac, but does their home console strategy have what it takes to succeed? Click the link to read what I think OnLive needs to do in order for their home console to be a success.

First, a little bit of background

OnLive is actually a gaming service more than it is any kind of hardware platform. Some have referred to it as a cloud gaming service or gaming on demand. The reason why is because OnLive actually performs all of the game processing on their remote servers scattered across the country. These servers perform all the processing and then compress the video and audio and stream it to a users machine.

The user has OnLive's software loaded onto their machine that then decodes the video and audio stream into a high definition video. All the user needs is a PC or Mac that is able to process HD video and an Internet connection that is higher than 3 MBits/sec.

Onlive's selling point to the user is that they will never have to worry about buying new hardware or upgrading hardware again. If they want to play the latest game all they have to do is sign into the software and purchase the game from OnLive's game store.

This service launched on the PC and Mac back in June 2010 and OnLive has also just released a home micro console that sells for . The console is a small box that is able to decode the audio and video stream, and also comes with a wireless controller.

OnLive's biggest problem

OnLive has a couple of issues. Many folks have already pointed out that a lot of people do not have 3 Mbit/sec internet connections, let alone the 5 MBit/sec connection that OnLive recommends. Also their current game library is pretty sparse. As of today OnLive's game library is only showing 40 titles, and 7 of those are different Borderlands editions and downloadable content.

But OnLive's biggest problem is the model it uses for purchasing games. User's can either purchase games for a little bit under PC retail price or rent the game for 3 or 5 days for .99 and .99 respectively. This pricing does not apply to every single game, but it does represent the majority and highest price points someone will pay for the games listed.

Those prices are pretty high for purchasing something you never truly own. Even when you purchase the full game, your copy of the game resides on OnLive's servers. OnLive hasn't exactly been forthcoming with details of what happens to a user's purchased games should they stop using OnLive or if they go out of business. But the general consensus is that you will not be able to get a digital or physical copy of the games you have purchased.

This purchase method never sits well with consumers. People just don't like paying close to full price for something that they never truly own. In order for OnLive to make any sort of headway they are going to have to ditch this model.

Someone has already figured out the solution

The good news for OnLive is that a company has already figured out a solution to this problem. All OnLive has to do is follow Netflix.

OnLive needs to move to a subscription based streaming model like Netflix. By setting up a tiered subscription model for OnLive, they will be able to attract more users. Users as a whole are already used to a model like this thanks to Netflix, and many folks are begging Apple to move to this kind of model with iTunes music and video content.

Here is what I think OnLive's subscription based model should look like:

.99 - 1 game a month .99 - 3 games a month .99 - unlimited games a month

I think those a pretty good price points for OnLive to start reaching mass market penetration. I also think that the price point is low enough that it will quell the fear of the consumer with the whole never actually owning the game problem.

Also, ditch the hardware

Another thing that OnLive can lift from Netflix is to stick with software and forget about hardware. Instead of Netflix making their own media streaming box, they decided to partner with folks like Roku, Sony, Samsung, Boxee, Google, Apple and others.

Netflix makes a media streaming app that they can install on a variety of hardware platforms from various vendors. This enables Netflix to get more of the market then they ever could if they decided to make their own hardware and sell it.

OnLive should do the same thing. They should get their software installed on the same type of hardware platforms as Netflix. Their software already has built in support for the Xbox 360 controller for Windows and if they really wanted to they could still produce their own controller as an accessory.

By doing this users will be able to play their games on their TVs and PCs/Macs without having to buy any extra hardware besides a controller. The great thing about this for gamers is they will be able to access and play their games across multiple types of hardware.

Imagine starting to play a game at home on your TV, but then finishing the game later in the week on your laptop while you are on a business trip. That is a service I could see myself subscribing to for a very long time.


Can OnLive's Gaming Service Ever Find Success?

Kasho Shears Compare

Monday, November 28, 2011

Eastman Kodak Playsport Video Camera Zx5 Black 5 Mp 2 Inch 128 Mb Lithium-Ion

!±8± Eastman Kodak Playsport Video Camera Zx5 Black 5 Mp 2 Inch 128 Mb Lithium-Ion


Rate : | Price : $179.19 | Post Date : Nov 28, 2011 21:33:44
Usually ships in 1-2 business days

If you're going to live with no limits, you need a digital video camera that can deliver the goods in full 1080p HD. The KODAK PLAYSPORT Video Camera / Zx5 is up for the challenge. We built it to take on the most extreme lifestyles with an insanely toug

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Saturday, November 26, 2011

Choosing the Best Portable Ebook Reader: Key Considerations - Audio and Memory

!±8± Choosing the Best Portable Ebook Reader: Key Considerations - Audio and Memory

Let me begin by listing again what I consider to be 7 key considerations that you should think about as you digest all the eBook reader reviews and comparisons so in gathering a list of the best eBook Readers, so you can choose that one great eReader you want to buy. Here they are again in no special order:

Form Factor Audio Memory / Storage Capacity Digital Content Availability File Type Compatibility Connectivity and Coverage Convenience

In Part 1, we covered Form Factor. In Part 2, we will cover the next few issues.

Audio
You might be asking, why would audio be a 'key consideration' for your choice of the best eBook reader? Well, as someone once said, better to have a gun and not need it, than to need a gun and not have one. I'm not coming down anywhere on the whole second amendment issue, just giving a pertinent illustration. Many of us like to have our favorite devices available. Music players, like iPods and MP3 players, rank right up there in the favorite devices category with things like the George Foreman tabletop grill. So, if you'd like to have background music while you read, wouldn't it be nice if the eBook reader offered that capability instead of finding it necessary to bring another device?

More connected to the reading realm is the issue of audio books, like those you can get from Audible.com, AudioBooks.com, Barnes & Noble, Amazon, Kobo, and many other suppliers. Obviously, you will need audio capabilities in your eBook reader in order to take advantage of audio books.

And then there's the matter of that slick 'text-to-speech' capability, where your eBook reader can just read the text in your eBook to you... once again, if you have audio output capabilities. Most eBook readers do not have this capability, but a few do, especially the popular Amazon Kindle®. Expect more to acquire this capability fairly rapidly. This feature allows the eReader to simply voice the text from the current eBook using the audio output. You can get either male or female digitized voices but there is a pronounced robotic 'emotionless' sound to it. It's a bit like having Stephen Hawking read your book to you. All in all however, it sounds reasonable and it's good enough to easily understand. Don't expect to get a true audiobook experience with professional readers adding emotion, along the lines of books-on-tape and Amazon's Audible, but it's convenient and usable.

If the eReader provides audio, and most do, consider how the audio is delivered. Some eBook readers have headphone jacks; some have speakers. You may prefer one or the other, but some of the best eBook readers like the Kindle, the NOOK, the Sony Touch, and the iPad, have both speakers and headphone jacks so you can choose which you prefer at the moment. By the way, eReader Speakers are not of adequate size and quality for good 'high fidelity' music, so don't expect concert hall sound.

Memory / Storage Capacity
eBooks are essentially digital files, pretty much like any typical computer file. And, just as with computers, you need to store these files in digital memory. Roughly speaking, 1 gigabyte (GB = 1 billion bytes) of digital memory will hold about 700 to 800 eBooks. File size for any given eBook will depend on a number of things including the length of the book, whether or not the book has illustrations and graphics, whether or not color is supported, the type of file, and more. So, the actual number of books you can store in a gigabyte can vary widely.

All eBook readers must have memory. There is internal memory, like a computer's RAM. All eReaders have internal memory. Some, like the Kindle and the Sony Pocket Edition, only have internal memory. Some, like the NOOK, the Sony Touch, the Kobo, iRex Readers, and the Cybook have memory expansion slots so they can support external memory. External memory devices include things like SD cards, MicroSD cards, SDHC cards, and memory sticks.

Keep in mind that the eReader's computer operating system (OS) and reading software take up a good portion of the internal memory that the device comes with. For eReaders like the Kindle and the Sony, the OS takes up over 1GB of the internal memory supplied with the device. The most commonly used eReader OS is Linux which is used by Kindle, Sony, iRex, Bokeen, and many others. The Android OS is used by the NOOK, Entourage, and Velocity Micro's Cruz. Expect the Android OS to increase in popularity as it is used by many of the newer tablets and smartphones. The iPad uses Apple's much ballyhooed iOS operating system. Windows CE is also used by some eBook readers and Windows is notorious for taking up lots of memory.

Consider memory as we do with computers. More memory is always better. And expandable memory is, to some extent, infinite memory. While the ability to hold thousands of books may sound like more than you will ever need, a gigabyte hard disk drive in your computer was also once considered humongous beyond belief. With the ascendancy of audio and video, a gigabyte is now considered itsy-bitsy. Those who do not learn from history are doomed to have it cited to them, annoyingly, again and again. Your eBook reader is very likely to become your digital library. So, make sure your eBook reader has enough memory, and/or memory expansion capability, to accommodate all the things you will want to do with it.

Note also that, if your newest choice for best eBook reader supports the same type of expandable memory as your previous choice for best eBook reader, then your library of eBooks and documents can be easily ported to your new eReader. So, choose wisely Grasshopper.


Choosing the Best Portable Ebook Reader: Key Considerations - Audio and Memory

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Tuesday, November 22, 2011

Sony ICD-PX720 Digital Voice Recorder with PC Link

!±8± Sony ICD-PX720 Digital Voice Recorder with PC Link

Brand : Sony | Rate : | Price :
Post Date : Nov 22, 2011 06:52:10 | N/A


Operating System Compatibility : Microsoft Windows, 2000 Professional, XP Home, XP Professional, Vista Home Basic, Vista Home Premium, Vista Business Ultimate Supplied Software : Digital Voice Editor (CD-ROM)

More Specification..!!

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Wednesday, November 2, 2011

Sony NEX-5 Review

!±8± Sony NEX-5 Review

The NEX-5 offers an attractive combination of compact body and large APS-C sensor. Sony's NEX camera takes on the Olympus and Panasonic's Micro Four Thirds systems. Question is... Does the NEX-5 have enough power under the hood to challenge the 'micro system cameras?'

It's pretty clear that Sony is targeting compact camera users who would like to upgrade but are not interested in upgrading to a DSLR. Owners and reviewers agree the NEX-5 has more in common with compact cameras than it does with DSLRs - including fewer buttons and a completely different interface.

Different in that the interface offers the expected Sony options with descriptions, but in addition, it provides a full users guide directly available in the camera. Sony's on-board user guide helps owners with a full range of things like how to hold the camera or how to achieve an out-of-focus portrait background.

Some users have indicated the unconventional menu system takes a bit of time to get used to. Changing camera settings can be a little time intensive because in order to make any changes the camera requires you to navigate through its internal menu system. Advanced users may feel a bit of frustration with being forced to spend a lot of time in the camera menu system.

Performance wise the NEX-5 is decent. Exposures are dependable and reviewers appear to think the sensor delivers a good level of detail. Its Sweep Panorama is a lot of fun to use an the resulting photos are quite good.

Some expert reviewers has raised an eyebrow at the low ISO of 200 (Many would like to see a low ISO of 100) but agree large prints from the NEX-5 are really nice.

Bottom Line - Serious photographers will be less interested in the NEX-5. Competition from the Micro Four Thirds sector places quite a bit of competitive pressure on NEX.


Sony NEX-5 Review

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